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After Effects error: Ray-traced 3D: Initial shader compile failed. (5070::0)
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Have you gotten this error message when you start up Adobe After Effects?
After Effects error: Ray-traced 3D: Initial shader compile failed. (5070::0)
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If you have, don't worry, your not alone.
First, let me say that Adobe's response to the Ray-Traced 3D renderer is that it is obsolete and not officially supported. So, don't look for any fixes to the problem from Adobe.
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Second, Adobe states the ray-traced 3D renderer in After Effects is built on the Nvidia OptiX ray-tracing engine. NVIDIA GPU's that support CUDA can accelerate this engine*, or it can run on the CPU, though obviously not accelerated. Other GPU's are not supported for acceleration.
*The version of OptiX built into After Effects is not compatible with more recent NVIDIA GPU's. Meaning the NVIDIA's video cards that are using the Maxwell architecture.
The GTX-750, GTX-750 Ti, GTX-960, GTX-970 and the GTX-980 video cards.
These video cards are built using the Maxwell architecture. So, I am sorry to say, if you have on of these video cards, you can NOT use the Ray Traced 3D Render Engine. These newer Maxwell based NVidia card do not have the OptiX Library which is needed for the Ray Traced 3D Render engine. If you try to use one of the GTX-750, GTX-750 Ti or the GTX 900 series video cards, you will simply get the 'After Effects error: Ray-traced 3D: Initial shader compile failed. (5070::0)' error and a couple of other errors as you try to use actually use the Ray Traced 3D Render Engine.
Adobe has bundled Cinema 4D Lite with the later versions of After Effects and this is what you will need to use instead of the Ray Trace 3D Renderer.
If you don't have one of these cards and are still getting the error message.
First, make sure you have all of the After Effects updates installed. This is important as Adobe has made many fixes, including ones that will allow more video cards to use the Ray Traced 3D Render Engine, especially with After Effects CS6.
Second, Adobe states the ray-traced 3D renderer in After Effects is built on the Nvidia OptiX ray-tracing engine. NVIDIA GPU's that support CUDA can accelerate this engine*, or it can run on the CPU, though obviously not accelerated. Other GPU's are not supported for acceleration.
*The version of OptiX built into After Effects is not compatible with more recent NVIDIA GPU's. Meaning the NVIDIA's video cards that are using the Maxwell architecture.
The GTX-750, GTX-750 Ti, GTX-960, GTX-970 and the GTX-980 video cards.
These video cards are built using the Maxwell architecture. So, I am sorry to say, if you have on of these video cards, you can NOT use the Ray Traced 3D Render Engine. These newer Maxwell based NVidia card do not have the OptiX Library which is needed for the Ray Traced 3D Render engine. If you try to use one of the GTX-750, GTX-750 Ti or the GTX 900 series video cards, you will simply get the 'After Effects error: Ray-traced 3D: Initial shader compile failed. (5070::0)' error and a couple of other errors as you try to use actually use the Ray Traced 3D Render Engine.
Adobe has bundled Cinema 4D Lite with the later versions of After Effects and this is what you will need to use instead of the Ray Trace 3D Renderer.
If you don't have one of these cards and are still getting the error message.
First, make sure you have all of the After Effects updates installed. This is important as Adobe has made many fixes, including ones that will allow more video cards to use the Ray Traced 3D Render Engine, especially with After Effects CS6.
Second, with After Effects CS6 (11.0) and CC (12.0), After Effects has a list of video cards that Adobe has tested or approved. If you video card is not on this list and you go to choose GPU and find it grayed out, that's not a problem we will just add your video card to the list. I will show you how, a little farther down in the article.
Free rar extractor windows 10. Third, if you are using After Effects CC (12.1) or After Effects CC 2014, Adobe has added this checkbox – 'Enable untested, unsupported GPU for CUDA acceleration of Ray-Traced 3D Renderer.'
Go ahead and simply check the box or follow the steps below to add your video card to the list of approved video cards. Either way, After Effects will allow you to use the Ray-Traced 3D Render Engine will use your video card.
raytracer_supported_cards.txt file
After Effects has a text file called raytracer_supported_cards.txt that contains a list of video cards. This list tells After Effects which cards are 'certified' or approved by Adobe for use with After Effects.
I wrote a program called cuda.bat to create a new raytracer_supported_cards.txt file that includes all the NVIDIA video cards. This way you can use your video card whether or not Adobe has approved it.
You can also just edit this text file and add your own video card to the list. It is easier to just use the program, that way you don't have to worry about getting the spelling or capitalization correct.
NOTE: Even if you add the GTX-750, GTX-750 Ti or one of the GTX-900 series video cards, you will still get the 'After Effects error: Ray-traced 3D: Initial shader compile failed. (5070::0)' error, as these video cards are built using the Maxwell architecture and will not work with After Effects, even if the video card is added to the raytracer_supported_cards.txt file.
How to Add Your Video Card to the raytracer_supported_cards.txt
After you finish reading this page go to:
https://www.studio1productions.com/Articles/AfterEffects.htm
Near the end of the article on the LEFT side of the page you will find the program CUDA.BAT under Automatic Method for adding your video card to the raytracer_supported_cards.txt file.
While on the right side of the page you will find step by step instructions to manually add your card to the list raytracer_supported_cards.txt file.
You must follow the instructions EXACTLY or it won't work. This is why I wrote the program to make it easier for everyone to do.
What Video Cards Did Adobe Approve? Pdf windows 8 1.
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This is the list of video cards that Adobe has certified or approved for After Effects on Windows:
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Android file transfer 10 4. GeForce GTX 285
GeForce GTX 470
GeForce GTX 570
GeForce GTX 580
GeForce GTX 590
GeForce GTX 670
GeForce GTX 675MX
GeForce GTX 680
GeForce GTX 680MX
GeForce GTX 690
GeForce GTX 760
GeForce GTX 770
GeForce GTX 780
GeForce GTX TITAN
GeForce GT 650M
Quadro CX
Quadro FX 3700M
Quadro FX 3800
Quadro FX 3800M
Quadro FX 4800
Quadro FX 5800
Quadro 2000
Quadro 2000D
Quadro 2000M
Quadro 3000M
Quadro 4000
Quadro 4000M
Quadro 5000
Quadro 5000M
Quadro 5010M
Quadro 6000
Quadro K2000
Quadro K2100M
Quadro K3000M
Quadro K3100M
Quadro K4000
Quadro K4000M
Quadro K4100M
Quadro K5000
Quadro K5000M
Quadro K5100M
Quadro K6000
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Just remember, if you video card is NOT in this list you can add it to the list so you can use the Ray Traced 3D Render Engine in After Effects.
I have tried the GTX-650TI, GTX-660, GTX-760 and the GTX-770 video cards with After Effects CS6 and After Effects CC 2014 and I have had NO problems using the Ray Traced 3D Render Engine. All I did was add the name of my video card to the raytracer_supported_cards.txt file with the program I wrote. https://softconnect.mystrikingly.com/blog/logitech-c920-mac-os-x-drivers.
Final Note
I have seen some YouTube videos where the person says they have a fix for the GTX 900 series of video cards. Their fix is to simply add the video card to the raytracer_supported_cards.txt file and to then ignore the 'After Effects error: Ray-traced 3D: Initial shader compile failed. (5070::0)' error message.
They will then show you that you can set the Ray Traced 3D Render Engine to GPU. The problem is, when you actually try to use the Ray Traced 3D Render Engine you will get the same error message and several other error and it will simply not work.
Sony has announced Advanced Rendering Transform, a new addition to the VENICE that will be coming in the V6 firmware update.
Advanced Rendering Transform looks to be an interesting new way of monitoring images on set and through the post process. Although the system is only currently going to be for the Sony VENICE, it could well get other manufacturers to look closely at how they could improve the way looks or LUTS are used and implemented.
So what is Advanced Rendering Transform?
Advanced Rendering Transfor, or .art, is probably best explained as a modern, more up to date implementation of a 3D LUT. While it is a Look File and not technically a LUT, it is doing a similar thing.
Advanced Rendering Transfer is a joint development between Sony and Technicolor and it was done to primarily improve picture quality when compared to a traditional 3D LUT. 3D Cube LUTS can show banding and other image artifacts, but Sony says that .art files provide a much better viewing image.
How does it work?
The .art file can be applied directly to the viewfinder, HD output, or outputs 3 and 4 on the VENICE. The .art file is getting to the camera's outputs before it becomes processed. With a 3D Cube LUT, it isn't applied till after the video processing has taken place. This is the big difference between how a 3D Cube LUT works and how a .art file works on the VENICE.
On the VENICE the .art file can utilize both Video Processing paths on the camera. Unlike with a 3D Cube LUT that can only go out over SDI 3 and 4 and the viewfinder*, with the .art file, it will go out over the HD out, outputs 3 and 4, and the viewfinder. The HD monitor out on the VENICE will never support 3D LUTS.
If I'm going to play the devil's advocate for a second, in some ways, Advanced Rendering Transfer looks like it could just be a workaround for some of the processing limitations of the VENICE.
(*This will only be available in V6 firmware)
How do you create a .art file?
This is not difficult at all. Any existing 3D Cube LUT can be transformed into a .art file inside Sony's RAW viewer. The file is also fully encrypted so nobody can steal your particular .art file and use it.
Top casino no deposit bonus. Software such as DaVinci Resolve will support .art files so you can create them there and then export them straight out to be uploaded into the VENICE. Sony is also talking to Adobe and I imagine Apple as well.
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Technicolor Look Library
Technicolor is creating a Look Libray specifically for the VENICE that will originally consist of 5 looks. These will include Film Emulation Looks.
Rec.709 will be the initial display target, but I fully expect HDR versions such as PQ and P3 looks to eventually be added.
Technicolor has been working on this Look Library ever since they did the post workflow for Claudio Miranda's VENICE launch film, 'The Dig'.
These Looks will be able to be downloaded from either Sony or Technicolor. This Look Library will be free of charge.
Presumably, Technicolors .art looks will need to also be available as CUBEs to use in post.
Thoughts
Essentially, it looks like Sony is using a proprietary format to enable the look to be applied upstream, which is sensible and explains why it is better quality than a 3D CUBE LUT.
I'm not exactly sure what transformation is taking place when the 3D CUBE LUT is being converted into a .art file. I'm sure the answer to that is quite a technical one and will eventually come out n a white paper.
Adobe Advanced 3d Renderer Beta 2.8
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